I'd worked with A Door in a Wall earlier this year on their show The Life and Death of Paul Marrane before they invited me back to shoot An Appetite for Murder, which just completed its run around London Wall; our team didn't do great at the preview shows in either case, but it's a fantastic concept and a lot of fun, kind of like a real life version of a LucasArts adventure game I'm also not very good at. You know: puzzles to solve, characters to meet. That sort of thing. A good way to spend an evening, basically. Even if it's freezing.
I shoot theatre and live shows quite a bit; the A Door in a Wall games require a different approach. Here, I wanted to show off the angles of the area with a film noir-inspired set -- low-key, high contrast black-and-white photographs, in as many Dutch angles as you can stomach. Intense, mysterious character portraits using the available light around the area to illuminate the scenes. But at the same time, you don't want to spoil anything. I concentrated on the smaller aspects of things rather than big, wide shots: the decor, the designs, the participants.
As Jamie Drew, the worst actor in the world, a man who was once replaced in the role of "self," it's interesting to work with actors. How do they inhabit a role? How do they decide what to do with their voices and faces? It is literally a mystery.